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Scoped k98 day of defeat source
Scoped k98 day of defeat source











scoped k98 day of defeat source scoped k98 day of defeat source
  1. #Scoped k98 day of defeat source for free#
  2. #Scoped k98 day of defeat source skin#

(see how I teleport bomb in my css mapadds). Have a maximum of 40-50 npcs on screen at once.Īnd have the weapons teleport from a unreachable location in map so they are randomly placed and you can spawn the bigger powerful weapons later on in the game. This version adds a sort of camouflage that runs all the way down the gun. I have edited the wood and metal to give off authenticity and realism.

#Scoped k98 day of defeat source skin#

This is another interesting weapon skin by VenomX which is based on his previous 'K98' creation. This is a reskin of the original model created by valve.

#Scoped k98 day of defeat source for free#

Here's one planned map I was going to do, you should consider doing it as its easy:ĭods_flash <- Add the hl2 Antlion hills in a few places and create spawn waves Download DoD: Source K98 Camouflage Scoped Skin (v1.0) skin for Day of Defeat: Source for free from the biggest game skins database of Day of Defeat: Source. DoD: Source K98 Camouflage Scoped Skin (v1.0) at Day of Defeat: Source. qc Dont worry they'll still mount the correct muzzle and shell. The weapons need to use AR2 idle sequence and muzzle or something like that to fix shell and muzzle in the. So these weapons are mroe enjoyable.Īlso shell ejects are a bitch but they should/can work. You should make a decent co-op map add (action). Secondly, after SPectating a number of good players who use Sniper regularly, I noticed many of them are able to bring the scope up without waiting. The same goes to the melee of the Thompson/MP40. Is there a way to turn off toggle for sights/scopes As in Click and hold right mouse instead of click to deploy, and clicking to put away the sight for a weapon. Forget the grenades of the K98/M1 Carbine, because i can´t make it to work with the actual weapon system.

  • I didn´t added the melee weapons, the Bazooka, the Panzerschreck, or the grenades (frag and potato masher), but if someone want it, i can add to the pack.
  • This bug comes from DOD:S, and i can´t fix it.
  • Both the K98 scoped and the Springfield, in their reload animation, it will introduce 5 bullets always, no matter how many bullets do you need to introduce.
  • If you take a look into their script, you will see that both fire modes are at contrary (AND FOR UNKNOWN REASONS THIS IS THE ONLY WAY TO MAKE IT WORK).
  • The Bar it should be more efficient, but for unknown reason, it doesn´t.
  • Some weapons doesn´t eject the bullet shells, while others have a "second" muzzleflash in 3rd person.
  • Also, i added the the K98 scoped and the Springfield, and fixed the mix between weapons (M1 carbine being the M1 Garand and the K98 being the K98 Scoped). I fixed some problems that the DOD:S weapons inside the DOD:S maps made by Fug had, like animations, ironsights, muzzleflashes and another bugs (especially the one related with the 30 Cal, which allowed you to fire without reload). Day of Defeat: Source - Slapping with the K98 - DODDayofDefeatsteamvalveK98highkillsworldrecordkillschampionwinwinningteamwipeflankfpsclutch. Maestro Fénix - Fixed weapons, scripts and HUD Use them in your DOD:S maps or where you want. DOD:S weapons prepared to be used in Obsidian Conflict.













    Scoped k98 day of defeat source