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While it was fun going through each new location, all of them failed to establish a unique persona to differentiate themselves from the planet we’ve explored many times over in the last two games. The characteristics of the people you'll see, the enemies, and the visual presentation all made me feel like I was still on the same planet. If you hadn't told me that my character was leaving Pandora and going to, let’s say, the planet Eden-6, I would easily assume that I was in a lush Pandoran swamp.
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The concept of exploring new planets was enticing at first, but as you delve deeper into each planet, you'll start to realize a sense of familiarity.
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This is how Gearbox Software opens up the world beyond Pandora… at least, to a certain extent.
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The main campaign revolves around a race to crack open Vaults found on different planets before Tyreen and Troy Calypso. Handsome Jack is gone, but players will now have to go against the Calypso Twins - two Siren siblings that are apparently the most famous streamers in the galaxy. The game begins with the player back on Pandora, allied with a new batch of Vault Hunters eager to join the Crimson Raiders, who are now led by Lilith the Firehawk. Borderlands 3 is finally here, and instead of reinventing the wheel, Gearbox delivered a sequel that leans on the franchise's strengths and calls it a day, resulting in a mix of satisfaction, fun, and frustration all covered in an array of jokes that fail to ace the landing. To this day, the Borderlands franchise remains unique, thanks to its graphical style, humor, and a savory gameplay loop that keeps one hunting for the best guns in Pandora. If you have to buy or pick something up to complete a mission, that counts (such as the pistol in “My First Gun”, the shotgun at the end of “Blindsided” and the shield in “Shielded Favors”).It’s been seven years since the release of Borderlands 2, and in the meantime, Gearbox Software’s gem inspired a handful of studios to put their own spin on what many now call the 'looter shooter' genre. If he starts the game with some loyalty weapons and gives you one, you’re good. If you finish a mission together and he hands you his award, you’re good. Any of the above that an ally gives you. This rule makes sense even for other types of challenge that would otherwise exclude the weapon (white-only, brand loyalty). It makes sense to use it for the mission, since it’s the only way to complete said mission. I’m inclined to consider them the equivalent of mini-bosses. The former can drop an Unkempt Harold and the latter a Wet Week, though they also usually drop some ordinary Stuff. I’m talking about Savage Lee in BL2 and The Swagman in BL:PS if there are others, I don’t remember them, but they’d count too. I’ve been on the fence about this one, but there are some random NPCs you can farm Stuff from that aren’t bosses or mini-bosses per se. Or farm Doc Mercy to get that Infinity Pistol. Fight Terramorphous as many times as you like everything he drops is fair game. It includes farming Stuff from any repeatable bosses. That includes Stuff dropped by the boss or one of his minions, if he has any. You may use Stuff dropped in a boss fight.
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So if you turn the bullymong fur in to Sir Hammerlock (BL2 ”Bad Hair Day”), you get a legit Jacobs sniper rifle. You may use Stuff awarded for completing missions. That includes, specifically, Stuff from Michael Mamaril.
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You may use Stuff you are given by NPCs. Use what you find until you get something that qualifies. Either way, you’re good! If not - if you spawn empty-handed, don’t get an early mission weapon and have to pick some random weapon up to get started - that’s OK. If you own the correct combination of games and/or DLC you might even get Loyalty Stuff on initial spawn but often the game gives you a starting weapon or an early mission award (e.g.
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